Posture Training (1st @ Milan District)

I've had a lot to think about recently. Decisions, Decisions is interesting at face value but I don't think Regent's cardpool really supports it much, Bulwark is the best you can target with it, unless you can do D,D -> Sure GambleGain 9 credits. -> Radiate which is just silly. Transfigure + Dirge is pretty much nonsense and very easy to assemble IMO. I don't like what they're doing with Silent, I feel like Sly does way too much and it doesn't make too much sense to build anything else. Hellraiser is surprisingly viable, just pick Juggling, you don't even need to go infinite with Pommel Strikes... etc.

Netrunner! I've had little time to think about Netrunner recently. I knew that with STS2 coming out, I would be laser focused on just climbing for several dozen hours. So I built this Ob on day 1 of the meta, to make sure the people would have an Ob to figure out. I'm reasonably proud of what I got, it feels like a monster as usual. I lost zero of my couple dozen testing games, and then only one game at the tournament against @wowarlok, where I was just flooded as all hell.

We're not sure what this deck... is. The deck can rush! The deck can rigshoot! The deck can HafrúnWhen you rez this ice during a run against this server, you may trash 1 card from HQ. If you do, choose 1 installed Runner card. That cardʼs abilities cannot break subroutines for the remainder of that run.↳ End the run. on a million sentries! The deck can glacier up really tight! The deck can do all this stuff! Overall, I think what you're going to do is mostly a midrange/glacier gameplan, calmly build a remote, ask the Runner to have a million resources if they want to get in, and punish them by trashing all their cards if they overextend.

There's also The Red RoomCentral server only.The first time each turn an agenda is scored or stolen, place 1 power counter on this upgrade.Hosted power counter: End the run. Use this ability only during a run against another server.! The Red Room is a girl. We all love our friend The Red Room. You will certainly not regret playing Pinhole ThreadingRun any server. If successful, instead of breaching the attacked server, access 1 card in the root of another server. If that card is an agenda, you cannot steal or trash it during this access. to get rid of The Red Room! We win most of our games thanks to the power counters on The Red Room, which used to be a library. The Red Room is best friends with all these cards like Winchester↳ Trace[4]. If successful, trash 1 installed program.↳ Trace[3]. If successful, trash 1 installed piece of hardware.While this ice is protecting HQ, it gains “↳ Trace[3]. If successful, end the run.” after its other subroutines. or Event Horizontrash**:** End the run. Use this ability only during a run against this server.↳ Trash 1 installed program unless the Runner pays 3 credits.↳ End the run unless the Runner pays 3 credits. which are happy to just really boost a single server. The Red Room allows us to say the words "11 agendas" and "glacier" in the same sentence. I would just love to spend some peaceful time in The Red Room with a few of my loved ones. I have written REDROOM on the door of my bedroom like in that Kubrick film, I think. Maybe Slay the Spire is a minor obsession after all.

Mostly, this deck is just good stuff. All slots in it feel pretty obvious because they're the best Ob cards we've all been playing for years - and The Red Room, the new best Ob card. There's little that could be changed - I'd personally recommend -1 Tucana +1 KPI, but haven't tested that yet. It's important that you don't cut ice for any reason.

Unlike other things, this deck has a name. It has this name for a reason. At the moment, few people understand it; by the end of this year, hundreds will.

Stay hydrated!

Decklist

Agenda (11)

Asset (7)

Upgrade (6)

Operation (7)

Barrier (5)

Code Gate (2)

Sentry (10)

Multi (1)