Posture Training (1st @ Milan District)
I've had a lot to think about recently. Decisions, Decisions is interesting at face value but I don't think Regent's cardpool really supports it much, Bulwark is the best you can target with it, unless you can do D,D -> Sure Gamble
Gain 9 credits. -> Radiate which is just silly. Transfigure + Dirge is pretty much nonsense and very easy to assemble IMO. I don't like what they're doing with Silent, I feel like Sly does way too much and it doesn't make too much sense to build anything else. Hellraiser is surprisingly viable, just pick Juggling, you don't even need to go infinite with Pommel Strikes... etc.
Netrunner! I've had little time to think about Netrunner recently. I knew that with STS2 coming out, I would be laser focused on just climbing for several dozen hours. So I built this Ob on day 1 of the meta, to make sure the people would have an Ob to figure out. I'm reasonably proud of what I got, it feels like a monster as usual. I lost zero of my couple dozen testing games, and then only one game at the tournament against @wowarlok, where I was just flooded as all hell.
We're not sure what this deck... is. The deck can rush! The deck can rigshoot! The deck can Hafrún
When you rez this ice during a run against this server, you may trash 1 card from HQ. If you do, choose 1 installed Runner card. That cardʼs abilities cannot break subroutines for the remainder of that run.↳ End the run. on a million sentries! The deck can glacier up really tight! The deck can do all this stuff! Overall, I think what you're going to do is mostly a midrange/glacier gameplan, calmly build a remote, ask the Runner to have a million resources if they want to get in, and punish them by trashing all their cards if they overextend.
There's also The Red Room
Central server only.The first time each turn an agenda is scored or stolen, place 1 power counter on this upgrade.Hosted power counter: End the run. Use this ability only during a run against another server.! The Red Room is a girl. We all love our friend The Red Room. You will certainly not regret playing Pinhole Threading
Run any server. If successful, instead of breaching the attacked server, access 1 card in the root of another server. If that card is an agenda, you cannot steal or trash it during this access. to get rid of The Red Room! We win most of our games thanks to the power counters on The Red Room, which used to be a library. The Red Room is best friends with all these cards like Winchester
↳ Trace[4]. If successful, trash 1 installed program.↳ Trace[3]. If successful, trash 1 installed piece of hardware.While this ice is protecting HQ, it gains “↳ Trace[3]. If successful, end the run.” after its other subroutines. or Event Horizon
trash**:** End the run. Use this ability only during a run against this server.↳ Trash 1 installed program unless the Runner pays 3 credits.↳ End the run unless the Runner pays 3 credits. which are happy to just really boost a single server. The Red Room allows us to say the words "11 agendas" and "glacier" in the same sentence. I would just love to spend some peaceful time in The Red Room with a few of my loved ones. I have written REDROOM on the door of my bedroom like in that Kubrick film, I think. Maybe Slay the Spire is a minor obsession after all.
Mostly, this deck is just good stuff. All slots in it feel pretty obvious because they're the best Ob cards we've all been playing for years - and The Red Room, the new best Ob card. There's little that could be changed - I'd personally recommend -1 Tucana +1 KPI, but haven't tested that yet. It's important that you don't cut ice for any reason.
Unlike other things, this deck has a name. It has this name for a reason. At the moment, few people understand it; by the end of this year, hundreds will.
Stay hydrated!
Decklist
Once per turn → When you trash a rezzed card, except during installation, you may search R&D for 1 card with a printed rez cost exactly 1 credit less than the trashed card's printed rez cost. Install and rez the card you found, ignoring credit costs. 49 cards (min 45), 15/15 influence, 20 agenda points Posture Training (1st @ Milan District) on NetrunnerDB
Agenda (11)
- 1x Above the Law
When you score this agenda, you may trash 1 installed resource.Limit 1 per deck. - 2x Azef Protocol
As an additional cost to score this agenda, trash 1 of your other installed cards.When you score this agenda, do 2 meat damage. - 3x Eminent Domain
click, 1 credit, reveal and trash this agenda from HQ: Install and rez 1 card from HQ, paying a total of 5 credits less.When you score this agenda, you may search R&D for 1 card. (Shuffle R&D after searching it.) Install and rez that card, ignoring all costs. - 2x Greenmail
When you score this agenda, gain 2 credits.When you forfeit this agenda, gain 4 credits. - 3x SDS Drone Deployment
As an additional cost to steal this agenda, the Runner must trash 1 installed program.When you score this agenda, trash 1 installed program.
Asset (7)
- 2x Anthill Excavation Contract
When you rez this asset, load 8 credits onto it. When it is empty, trash it.When your turn begins, take 4 credits from this asset and draw 1 card. - 2x Regolith Mining License
When you rez this asset, load 15 credits onto it. When it is empty, trash it.click**:** Take 3 credits from this asset. - 3x Spin Doctor
When you rez this asset, draw 2 cards.Remove this asset from the game: Shuffle up to 2 cards from Archives into R&D. ●●●
Upgrade (6)
- 2x Mavirus
While the Runner is accessing this upgrade in R&D, they must reveal it.When the Runner accesses this upgrade, you may purge virus counters. If this upgrade is rezzed, do 1 net damage.trash**:** Purge virus counters. ●● - 1x The Holo Man
When your turn begins, you may move this upgrade to the root of another server.Once per turn → click, 4 credits: Place 2 advancement counters on 1 card in the root of or protecting this server. If you have not installed any cards from HQ this turn, instead place 3 advancement counters on that card. ●●● - 1x The Red Room
Central server only.The first time each turn an agenda is scored or stolen, place 1 power counter on this upgrade.Hosted power counter: End the run. Use this ability only during a run against another server. ●●● - 1x Tranquility Home Grid
Remote server only.The first time each turn you install a card in the root of this server, gain 2 credits or draw 1 card.Limit 1 region per server. ●● - 1x Tucana
Remote server only.Persistent → Whenever an agenda is scored or stolen from the root of this server, you may search R&D for 1 piece of ice. (Shuffle R&D after searching it.) Install and rez that ice, paying a total of 3 credits less.
Operation (7)
Barrier (5)
- 2x Kessleroid
The Runner cannot trash this ice (while it is rezzed).↳ End the run.↳ End the run. - 3x Maskirovka
↳ Gain 2 credits.↳ End the run.
Code Gate (2)
Sentry (10)
- 3x Biawak
You can forfeit 1 agenda as you rez this ice to pay for 10 credits of its rez cost.↳ Trash 1 installed program or end the run.↳ Trash 1 installed resource or end the run.↳ End the run. - 3x Event Horizon
trash**:** End the run. Use this ability only during a run against this server.↳ Trash 1 installed program unless the Runner pays 3 credits.↳ End the run unless the Runner pays 3 credits. - 2x Stavka
When you rez this ice, you may trash 1 of your other installed cards. If you do, this ice gets +5 strength for the remainder of the run.↳ Trash 1 installed program.↳ Trash 1 installed program. - 2x Winchester
↳ Trace[4]. If successful, trash 1 installed program.↳ Trace[3]. If successful, trash 1 installed piece of hardware.While this ice is protecting HQ, it gains “↳ Trace[3]. If successful, end the run.” after its other subroutines.



